Grand Strategy

Game Ideas

 * Units organized in a customizable way. Group numbers of personnel together however you like, in unit templates. Maybe just have one set of default units, like squad, platoon, company, battalion, etc. Units of different sizes can be grouped together in a hierarchy structure similar to real militaries. Missions are issued to units, and the unit size determines how many troops are available, the types of missions able to be done, and some other things.
 * Track many large groups of citizens who represent demographics, with their own opinions, needs, and personality traits, which affect their behavior. It can't be too complex, or most PCs won't be able to handle it. Maybe each demographic could have 20 or 30 attributes.
 * Individual citizens are not tracked. What is tracked is which demographics are present in which areas, and in which situations. Many demographics may be present in a particular area. For example an ecumenopolis planet might have lots of wealthy, political people, but also lots of poor or homeless, manual laborers, traders, and security/military.
 * In multiplayer, the host is the leader of the faction, and other players in the lobby are delegated to a subordinate position.
 * Guest players have full control over whatever position they are delegated to. A player controlling your economic advisor would have full control over taxes, trade agreements, and other economic things. A player controlling a company commander would only be in charge of battle tactics, company level HR, recruiting, and any other company level controls.
 * The host is blocked from controlling anything controlled by another player.